Most of the time, progress within games can feel slow and arduous without making payments to buy in-app currency, gems or whatever else games offer for money.Īnd because parents are far more willing to download free games than paid ones, these in-app purchases (often quite sneakily included) can end up in big credit card bills. Without the controls in place, it can often lead to parents being charged hundreds, if not thousands, of pounds (or dollars) because their child has become a little too engrossed in a game, and impatient to make progress.Ī lot of it boils down to some games restricting features, or hampering the experience somehow when it's not paid for.
(Pocket-lint) - Ever since the dawn of free-to-play or 'freemium' games - especially those with subscriptions - managing in app purchases has been something of a necessity for parents.